Tanglefoot bag pathfinder

Contents

  1. Tanglefoot bag pathfinder
  2. Delivering A Big Bang With The Underground Chemist
  3. Tanglefoot Bag, Moderate - Items - Pathfinder 2e Nexus
  4. Tanglefoot Bomb :: Pathfinder: Kingmaker Bug Reports
  5. Pathfinder PF - I Need Glue! [Archive]
  6. Tanglefoot Bag Question

Delivering A Big Bang With The Underground Chemist

While there have been more than a few occasions where a properly-utilized tanglefoot bag has put a serious monkey wrench into a DM's plan ...

Tanglefoot Bag: A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ...

Effect atk +10 ranged touch (tanglefoot bag). Enhancements for Magical Traps. Twisting, turning, and knitting magic can make it more difficult ...

Additionally she has several tanglefoot bags and isn't afraid to use them. Tanglefoot Bag. Alchemical Annoyance, Faintly Magical (Transmutation). Benefit: +2 ...

A tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds for 1 ...

Tanglefoot Bag, Moderate - Items - Pathfinder 2e Nexus

A tanglefoot bag is filled with sticky substances. When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds for 1 ...

A tanglefoot bag was usually round and made of leather and weighed about 4 pounds (1.8 kilograms). It was designed in such a way as to open up when thrown ...

PF2e PATHFINDER 2e · Login · Rules · Core Rulebook · Chapter 1: Introduction · Chapter 2 ... Tanglefoot Bag (Lesser), 1. Thunderstone (Lesser), 1. Acid Flask ( ...

A tanglefoot bag can be thrown to a point up to 30 feet away, at which point it bursts on impact and covers the ground in a 10-foot radius with sticky goo.

For characters with 1 BAB or higher, are alchemical weapons (tanglefoot bags ... The D&D 3.5e errata rules explicitly defined this; Pathfinder ...

Tanglefoot Bomb :: Pathfinder: Kingmaker Bug Reports

... a clear reference to the Tanglefoot Bag ; - and that lasts 2d4 rounds! https://roll20.net/compendium/pathfinder/Tanglefoot%20Bag#content.

If a flying creature is struck by a tanglefoot bag and fails its save, does it fall to the ground ... Pathfinder 1E how to reduce will save of an undead( ...

Just for quick, a potion of minor healing is 75gp (pg 214 of the Savage Pathfinder book) not 200gp Tanglefoot bag is missing from gear to be purchased. I ...

So last night my DM threw (heh) a bunch of Tanglefoot bag wielding hobgoblins at us ... *Pathfinder & Starfinder. Tanglefoot Bags of DOOM. Thread starter The ...

Do they take damage, become immoblized (sp), does size of the individual creature matter?

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Pathfinder PF - I Need Glue! [Archive]

... am currently using Ion Tape to stick Tanglefoot Bags to Grenades them priming the Grenade then throwing the Tanglefoot Bag at the enemy. I.

... Bag, so you get a tanglefoot bag+alchemist fire before you even do any combining. Even if you can't Hybridization Funnel it, it's still 2 ...

Long-time players of D&D will know that the 3.0 Player's Handbook introduced, among other alchemical items, the tanglefoot bag. Basically, you threw it and ...

... Tanglefoot bag: When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo ...

... Tanglefoot Bag (50GP (replacement). Really enjoying The Pathfinder Society right now and maybe one day I'll have a regular time for a longer campaign. And ...

Tanglefoot Bag Question

A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack ...

Banish this card to evade a monster. Banish this card to add 1d6 to a combat check by a character at your location.

Tanglefoot Bag. Price: 50 gp; Weight: 4 lb.; Bulk: 2; Craft DC: 25. When you ... Pathfinder RPG Core Rulebook © 2009, Paizo Publishing, LLC; Author Jason ...

Banish this card to evade a monster. Banish this card to add 1d6 to a combat check by a character at your location.

When used in conjunction with the Craft (alchemy) skill to create special substances and items like alchemical grease or tanglefoot bags, golden maple leaves ...